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74% Of People Have Experienced Online Harassment While Gaming.

74% Of People Have Experienced Online Harassment While Gaming.

74% Of People Have Experienced Online Harassment While Gaming.

Years ago, a gamer was sitting in front of their computer, or console playing their games solo. At best we had 2 player, or 4 player split screen. Then came the mid 90’s and networks were starting to create the opportunity to play games on local networks between friend groups. Then, The Internet.

A recent study conducted by the Anti-Defamation League suggests that up to 74% of people that play online games have been harassed or bullied online. 65% have suffered from “severe” harassment. Harassment such as threats & stalking top the list while other forms of harassment are also widely used to victimize players.

Conducted in April, the 1,000 respondents of the survey is considered a low number considering how many people play online games. But it does paint a bleak picture. Being an online gamer myself, I have received harassing comments or threats on more than one occasion.

About the gaming study.

The study focused on 15 games, all 15 games had over 50% of the respondents say they have been harassed in the games. The worst offending games, Dota 2 (79%), Counterstrike (75%), Overwatch (75%), Player Unknown Battlegrounds (75%), League of Legends (75%). One of the most popular kids’ games, Fortnite came in 9th at 70%. Placing the safest of the 15, Minecraft, but even that has 51% of players saying they’ve been harassed playing the game.

Name calling ranks as the highest form of harassment. “Severely harassed” or “targeted by trolls” also ranks high with over 50% of respondents admitting they have been victimized.

The most common way for harassment to occur is by the in-game voice chat options at 42% while in-game text chat ranks second with 40%. Out of game apps/contact such as steam, discord, PlayStation network etc come in with a total of 35% over 3 categories.

While some people let online harassment roll off their backs, others are not so thick skinned. In-fact, the study suggests that 23% of the people surveyed are less social as a result of online bullying. 23% feel upset or uncomfortable after playing online, while 15% feel isolated. The most worrying stat, 10% of people feel suicidal or have had depressive thoughts after playing a game.

12% of people have reported harassment to the game developer while 5% have taken their concerns to Police.

While all these stats are dark & stormy, 62% of the gaming community surveyed want developers to do more to cut out the behaviours. That’s at least is encouraging.

To see the full report, click here.

Gaming Games Fortnite Minecraft eSports

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